Shape space according to your wishes. With Blender and this training, you will become the creator of your own cosmos!
Over the years, Blender has developed into a versatile software with many interesting features. In this video you will learn general information about this program.
As Blender is an open source program, you can easily download it from the homepage and then install it. Watch this video to find out how.
Behind a seemingly simple beginner's practice training is an effective concept. In this video, you'll find out how to follow it so that you can achieve optimum learning success.
The first part of the training is about the Blender user interface. You will get to know it in a practical way while creating the head and body of a Cubecraft character.
In this video you will take your first steps in modeling. By completing the character's arms and legs, you will gain your first experience with edit mode and modifiers.
Before a 3D object can be given its first coat of material and texture, it must first be prepared. The concept of unwrapping/unwrapping is explained using the Cubecraft character as an example.
Various lamps and settings can be used to bring light into the darkness of the 3D scene. This video is all about the illumination of 3D objects.
True to the principle that "clothes make the man", a well-chosen material and texture turn a cold, grey 3D object into a colorful character.
In order for the created character to be able to move and pose, it needs joints and bones. To do this, we create a so-called rig in Blender.
Other Blender functions are put to use by creating a landscape. By staging the 3D character you have created, you will get to know it.
This video teaches you how to be patient when fine-tuning. More and more details are added and improved to the created landscape.
The light perfects the mood, the perspective and the image. Optimal use of camera and light completes the composition and staging of the Cubecraft figure in this video.
In this video, you will learn how to give the landscape a colorful coat of paint using simple materials.
In this video you will learn how to get the last potential out of the created scene with the help of Compositor - an image editing function of Blender. At the end of this video, you will see the result of your first Blender project: the rendered image of the scene you created.
In this chapter, you can deepen your modeling skills with a new small project. By creating a robotic arm, you will learn advanced modeling techniques and tools that will improve and speed up your workflow in Blender.
Working with curves and text objects, as well as rigging and inserting them into a studio setup is the subject of this chapter.
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