CINEMA 4D Video Training - Tips & Tricks Language: German

CINEMA 4D Video Training - Tips & Tricks

Photography & image editing, 3D, Audio & Video 38 Videos · 6.6 h Video training · English Uli Staiger by Uli Staiger

In this video training with Uli Staiger, you will learn creative know-how using the example of compositing as well as the most important tips and tricks to make your work with CINEMA 4D more effective in over 3.5 hours of video training.

  • Creative workshop using the example of the cover image
  • Numerous tips & tricks for working with CINEMA 4D
  • Bonus Speakers Wall: 3 hours of video training on the interaction between CINEMA 4D and Adobe Photoshop

Experience creative practice without gray theory - pure power for 3D users and learners!

content

38 Videos, 396 minutes

Tips & Tricks

15 Videos · 115 minutes
01 Open free of charge

Frequently Applied Dusseligkeiten

There are mistakes that you tend to make more often: This short video training is perfect for beginners who are tearing their hair out over these quick-to-solve problems! Just memorize the five tips and save your nerves!

02 Open

Ring or loop selection?

At first glance, it seems to make no difference whether you use loop or ring selection. However, the difference becomes clear when you switch from surface mode to edge mode. You will also learn how to use the shortcuts of the U, M and N groups.

03 Open

Set up layout and shortcuts

The layout of CINEMA 4D is variable. Take a look at how you can switch between the ready-made layouts and how you can find your way back to the original. You will also learn how to set up and use your own shortcuts.

04 Open

Editor and floor shadows

When lighting a scene, you often want to know what the shadow caused by this or that light source will look like before rendering. And: You learn how to map a photographed background material onto a ground object in such a way that it can naturally capture and reproduce a shadow.

05 Open

Render your own shadow channel

To be able to continue editing a scene in Photoshop after rendering, it makes sense to assign shadows and ambient occlusion their own channel before rendering. These two channels are then output as separate layers in Photoshop.

06 Open

Render natural shadows

If a shadow does not fall on a flat floor, but also on a wall, for example, the geometry must be recreated in CINEMA 4D. This guarantees a realistic shadow. The opposite can be achieved with the render tag if the "Background compositing" option is clicked: This will hide all shadows that are not directly related to the scene and the scene will be pure white!

07 Open

Save rendering time!

You save a lot of render time here: If you don't need Ambient Occlusion for the entire scene, but only for individual materials, it's quicker. Are you using global illumination? Then lower the entry density for test rendering, which saves a lot of time. And finally: The aperture setting of the physical renderer only works correctly if you bring your scene to a realistic size.

08 Open

Save correctly

If you want to save your scene on another volume, you should save all the components with it. If you would like to see how an object was created bit by bit, it is best to save incrementally; if you want to continue editing the 3D scene in Photoshop's 3D module, use the melange save option.

09 Open

Engage the blade

You can work very precisely with the knife tool. To do this, however, you have to engage it before cutting and maneuver it into the right position. Very nice tip if you don't know it yet!

10 Open

Correct the direction of the sun

The settings of the "Physical sky" are varied. However, to avoid having to control the sun using the tool itself, which is somewhat cumbersome, simply use the rotation tool and rotate the entire sky.

11 Open

Finding lost objects

There are a number of different ways to find objects in the editor that you simply can't find anymore. You often lose them faster than you think, so it would be useful to know how to get them back.

12 Open

Nice tips for working with splines!

The simplest method of rounding a spline is to chamfer its corner points. You can find out what else you can create by moving the object axis here!

13 Open

Quick and easy bridge tool

The bridge tool can not only connect polygons with each other, it can also delete selected polygons in polygon editing mode! In doing so, it simultaneously connects the resulting gaps with new polygons, which saves a lot of work.

14 Open

World and object coordinate system

It is not essential to know the difference, but switching between the two systems often makes work much easier. Nice tip!

15 Open

Use Xrefs

Xrefs are reference objects that are loaded into a complex scene. This allows them to be edited elsewhere without having to constantly deal with the millions of polygons in the overall scene. Also very interesting for large projects: You can improve the individual objects or characters bit by bit, while the overall scene is edited independently.

01

Frequently Applied Dusseligkeiten

17 min Open
02

Ring or loop selection?

7 min Open
03

Set up layout and shortcuts

7 min Open
04

Editor and floor shadows

6 min Open
05

Render your own shadow channel

8 min Open
06

Render natural shadows

13 min Open
07

Save rendering time!

11 min Open
08

Save correctly

11 min Open
09

Engage the blade

5 min Open
10

Correct the direction of the sun

4 min Open
11

Finding lost objects

3 min Open
12

Nice tips for working with splines!

10 min Open
13

Quick and easy bridge tool

3 min Open
14

World and object coordinate system

4 min Open
15

Use Xrefs

6 min Open

Creative Workshop

10 Videos · 91 minutes
16 Open

Creative workshop: Preparing the basic object

We use a basic cube object as the starting object for the station. This is subdivided, then holes are cut into it using the bridge tool, the cut edges of which are further subdivided using a loop cut.

The result of the creative workshop is the cover motif of the

17 Open

Creative workshop: Triangulating

After the inner cut edges of the holes have been finely subdivided and extruded, it is now time to triangulate the rectangular polygons on the top. This is possible because the cube is not subordinate to a Hyper NURBS object; otherwise the triangles created during triangulation would be problematic.

The result of the creative workshop is the cover motif of the

18 Open

Creative workshop: Greebler basic settings

The "Greebler" plug-in is a powerful tool for quickly creating a wealth of detail on an object. Nevertheless, it is not complicated to use. Here you can find out the most important basics about this great plug-in, i.e. where you can get it and how to use it.

The result of the creative workshop is the cover motif of the

19 Open

Creative workshop: Create your own shapes with Greebler

The "Greebler" plug-in not only allows you to use existing shapes, but also enables you to work with new, custom shapes. This means that the variety of details created by the plug-in can be customized.

The result of the creative workshop is the cover motif of the

20 Open

Creative workshop: Setting up the camera

The 3D camera should be brought into the scene when most of the shapes and objects are in place. This allows you to test in advance whether the scene develops the dynamics you had in mind. In this case, the camera looks flat across the scene with a short focal length.

The result of the creative workshop is the cover motif of the

21 Open

Creative workshop: Arranging the elements

The now completed element is duplicated, creating a gigantic-looking space. To prevent the individual shapes from appearing too angular and monotonous, a dome comes into play as a central element and eye-catcher, which is reinforced by a kind of outer skeleton.

The result of the creative workshop is the cover motif of the

22 Open

Creative workshop: Creating materials

The material allocation is not particularly complicated. A photo file serves as the basic material for the concrete walls, but you are also welcome to use another file that you have photographed yourself. The transparent material requires a high proportion of reflection to make it look realistic.

The result of the creative workshop is the cover motif of the

23 Open

Creative workshop: Installing a light source

Surprisingly, a single light source is sufficient for the scene. What this light source cannot illuminate as a backlight with surface shadows and fall-off is later illuminated by the global illumination.

The result of the creative workshop is the cover motif of the

24 Open

Creative workshop: Multipass rendering

To ensure post-processing in Photoshop, the entire scene is multipass rendered. The shadow is output as an independent layer in Photoshop and can be changed as required using layer masks.

The result of the creative workshop is the cover motif of the

25 Open

Creative workshop: Finishing the scene

After saving the scene, it is opened and edited in Photoshop. The main aim is to lighten the shadows, which are a little too dark in places, and to paint windows on the buildings to suggest an illuminated settlement.

The result of the creative workshop is the cover motif of the

16

Creative workshop: Preparing the basic object

12 min Open
17

Creative workshop: Triangulating

10 min Open
18

Creative workshop: Greebler basic settings

11 min Open
19

Creative workshop: Create your own shapes with Greebler

12 min Open
20

Creative workshop: Setting up the camera

5 min Open
21

Creative workshop: Arranging the elements

11 min Open
22

Creative workshop: Creating materials

7 min Open
23

Creative workshop: Installing a light source

7 min Open
24

Creative workshop: Multipass rendering

7 min Open
25

Creative workshop: Finishing the scene

9 min Open

Bonus

13 Videos · 189 minutes
26 Open

SpeakersWall - Part 01 - Introduction

Here I give a basic introduction to this workflow training, what you can expect and what it's all about.

27 Open

SpeakersWall - Part 02 - Modeling the loudspeaker Part 1

The modeling begins. We look for a reference and start to shape a loudspeaker from a basic object and a loft object.

28 Open

SpeakersWall - Part 03 - Modeling the loudspeaker Part 2

We finish the loudspeaker ourselves and install it in the loudspeaker box using the Boole object.

29 Open

SpeakersWall - Part 04 - Setting up the speaker wall

Using two methods, we now stack a lot of speakers on top of each other, just like the cinema version, to build our speaker wall.

30 Open

SpeakersWall - Part 05 - Materials and camera

Everything is still gray, but soon it will begin to shine and glow in all its glory. By what? Through materials.

31 Open

SpeakersWall - Part 06 - Light setup, HDRIs and global illumination

Nothing works here without light. And we go one better: we create our own HDR image to illuminate our scene with Global Illumination!

32 Open

SpeakersWall - Part 07 - Rendering

Polygons become pixels: We render a multi-pass from C4D in order to have as much freedom as possible when editing. How do we do it? Watch the video training.

33 Open

SpeakersWall - Part 08 - Preparation of the flyer & preparation of the rendering

We use the additional information from the multi-pass to take another close look at our render and adapt our document to the print dimensions of our flyer.

34 Open

SpeakersWall - Part 09 - Creating and perfecting 3D titles in Photoshop

Photoshop itself can also do 3D. This video training shows what this looks like and that you can also achieve great results with it.

35 Open

SpeakersWall - Part 10 - Cut, insert and adjust model

A Schick model comes into our flyer. Although it only has a very subtle role in the end, we still deal with the release and incorporation of the whole thing here.

36 Open

SpeakersWall - Part 11 - The light

Let there be light: the key element of our flyer is installed! The bright spotlights, their cone of light and what surrounds them. Slowly the flyer starts to rock!

37 Open

SpeakersWall - Part 12 - Text extension & lighting effects

The second line of text comes into play and we give our flyer a little more pep. In this case, this allows us to create beautiful lighting effects on the light sources.

38 Open

SpeakersWall - Part 13 - The conclusion

The final touch is usually decisive for a good piece of work. So here I'll tell you about my approach to the end of a project and bring our flyer to a final close.

26

SpeakersWall - Part 01 - Introduction

3 min Open
27

SpeakersWall - Part 02 - Modeling the loudspeaker Part 1

13 min Open
28

SpeakersWall - Part 03 - Modeling the loudspeaker Part 2

18 min Open
29

SpeakersWall - Part 04 - Setting up the speaker wall

14 min Open
30

SpeakersWall - Part 05 - Materials and camera

10 min Open
31

SpeakersWall - Part 06 - Light setup, HDRIs and global illumination

14 min Open
32

SpeakersWall - Part 07 - Rendering

12 min Open
33

SpeakersWall - Part 08 - Preparation of the flyer & preparation of the rendering

11 min Open
34

SpeakersWall - Part 09 - Creating and perfecting 3D titles in Photoshop

21 min Open
35

SpeakersWall - Part 10 - Cut, insert and adjust model

20 min Open
36

SpeakersWall - Part 11 - The light

18 min Open
37

SpeakersWall - Part 12 - Text extension & lighting effects

17 min Open
38

SpeakersWall - Part 13 - The conclusion

18 min Open

Examples of use

  • The first part of this training explains how to implement the compositing shown here yourself from A to Z
    Open gallery
    The first part of this training explains how to implement the compositing shown here yourself from A to Z
  • Bonus: Speakers Wall - the creation of a flyer using CINEMA 4D and Adobe Photoshop
    Open gallery
    Bonus: Speakers Wall - the creation of a flyer using CINEMA 4D and Adobe Photoshop
Comments (18)

Comment now „CINEMA 4D Video Training - Tips & Tricks“