How real is your imagination? 4.5 hours of video training that will inspire you!
This chapter deals with the frequently asked question of how to create a glass material that looks as realistic as possible.
It shows which settings should be made and how to create variations. It also shows how to create correct edges in the glass material.
Chapter 2 is about car paints and how to create them. We will also show what happens when you tweak various settings.
Also, what the difference is in switching to a Fresnel instead of using a highlight.
Of course, we also want to show something golden, which is why we have selected an older game object and given it an old gold material.
We also provide an insight into the construction of the scene and the lighting. We also demonstrate how to texture the floor and apply the color of the texture so that it is possible to change the color of this texture in CINEMA.
We will use a beak cup to create plastic materials. We will also increase the realism here using SSS.
When creating the chopping block, a great deal of attention is paid to the use of external textures. Also how to match these textures perfectly to the object. The use of displacement and diffusion settings is also covered.
Here we will go into the new wood shader in CINEMA 4D R14. We will use two presets and adapt them to our needs.
How do you use relief to create a beautiful wooden panel? In this chapter, we will look at a beautiful, lacquered wooden panel and how to set it "naturally".
To create a scuffed door, we use the professional functions of BodyPaint. We also use brush presets to create the "unsightly" areas of the door. Furthermore, we paint directly onto the model using several channels in BodyPaint.
To create a scuffed door, we use the professional functions of BodyPaint.
We also use brush presets to create the "unsightly" areas of the door. We also paint directly onto the model using several channels in BodyPaint.
See part 1 for the working file.
It is often important to place different metals in a scene. We will do this here and also show the differences in the metals and how you can fine-tune them.
While working on the engine block, I came up with the idea of hammer finish paint to add some color to the metal round! Here, Noise shows how to create such a hammer finish and the texture of the surface.
Working file see engine block.
Anyone who has always wanted to recreate their bathroom will be shown here how to create tiles using CINEMA 4D's own on-board tools. Functions such as multiply are also looked at in more detail.
Integrating a pushbutton into a control panel is no longer a problem - at least as far as the material is concerned. Transparent materials are created and the topic of absorption is addressed. Such a push button is also made to glow. Finally, lettering is applied to the transparent material.
This chapter on stones provides another overview of the use of noise. Layers are discussed and the difference between relief and displacement is emphasized.
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