Turn your ideas into virtual reality with a skillful ZBrush stroke. Get a detailed ZBrush tutorial to help you conquer the third dimension!
The ZBrush map serves as an orientation aid in this dense world of ZBrush. It also nicely shows the different parts of this training.
ZBrush is a little peculiar in many areas, including the menu structures. However, you will quickly come to appreciate this.
The viewport and navigation are central areas in the user interface. With a few tricks and tips, you will quickly find your way around.
The appearance of ZBrush is extremely variable. You can customize everything according to your wishes and also save the new look.
The following two videos are about basic terminology. Many of them come into play in various situations and are indispensable.
Continue with the basics. This video also serves as a small reference book.
Parametric basic objects (primitives) help as a starting point in many situations. After initializing and deforming, the base mesh is often already defined.
The Dynamesh function is one of the best things ZBrush has to offer. With it, you always have a clean and even mesh.
ZSpheres is ideal for constructing limbs that can be processed either as adaptive skins or as unified skins with the help of ZSketch.
Complex meshes can be created in an instant using the shadow box. (De)masking gives you a clean shape for further work.
ZModeler brings low-poly modeling to ZBrush. Polygons, edges and points can be edited in many different ways.
The ArrayMesh function allows any mesh to be duplicated and arranged in many ways.
The ZRemesher is an ingenious tool for reducing high-poly dynamic objects to a minimum. With the project function, however, it is possible to retrieve lost details.
The brushes are the actual tools in ZBrush. They can be customized in a variety of ways to achieve the desired effects.
ZBrush comes with a variety of brushes. In this video, I would like to give you a brief overview of the most common ones.
The MatchMaker brush adapts the shape of one sub-tool to that of the other. Perfect for projecting details onto shaped surfaces.
In curve mode, you can create a wide variety of meshes along a curve with various setting options.
With the "Insert (Multi) Mesh Brushes", many details can be inserted in no time at all. ZBrush also offers a large number of ready-made IMM brushes.
As the name suggests, you can use "Surface Noise" to cover the surface with noise. Of course, ZBrush also offers countless setting options here.
Fibermeshes are ideal for creating hair and plants. Many useful presets are already available in the Lightbox.
With the nanomesh function, it is possible to place a new mesh in each individual polygon and change it in many different ways.
Layers make it possible to work non-destructively in ZBrush. Together with the Morph Target function, fine alpha structures can be cleanly controlled.
The Extract command extracts masked areas of a mesh and places them in a separate subtool. The thickness can be freely selected.
Materials are what really give the meshes their shape. The surface properties and color can be selected in many different ways.
The polypaint function in ZBrush is very versatile and extremely simple. It doesn't even need a UV map!
Spotlight can be used to project fine textures onto the object and thus increase the level of detail.
Symmetrical objects often look a little boring. With the "Transpose Master", it is possible to transform various subtools at once.
The standard light is a simple way to illuminate your models. Several individual lights are available.
Lightcaps allow you to make the lighting setup a little more interesting. It is also possible to generate sets of lightcaps with panoramic images.
The BPR function produces simple but solid renderings in ZBrush itself. You can also edit images directly using BPR filters.
The render passes created in ZBrush can be linked together as desired in Photoshop. It is possible to achieve great effects with special materials.
The external renderer Keyshot allows you to create realistic renderings. With the help of the "ZBrush to Keyshot Bridge", simple and smooth interaction is guaranteed.
With the help of the "GoZ" plug-in, transport from and to ZBrush is very easy. This also makes it possible to render low-poly models in Cinema 4D in great detail using various maps.
The easiest way to start a head model is with a demo head from ZBrush. You can use a Dynamesh 128 to define the rough shape.
With the Dynamesh resolution of 256, it is already possible to shape details. However, there is still enough freedom for new ideas.
The remeshing process is very important for clean low-poly meshes. With the ZRemesher and the projection function, however, it is child's play.
Next, the details are drawn in with various brushes. The standard brushes play an important role here.
The next detailed step creates the various alphas. With the help of layers and the morph target, you can also work non-destructively in ZBrush.
Textures are used to give the mesh an interesting base color. Thanks to special masking methods, you also get a nice variance in the details.
The lightning and rendering takes place directly in ZBrush. Thanks to various settings and materials, you have a wide variety of render passes for the final step in Photoshop.
In Photoshop, it is now possible to merge the resulting render passes into one image. With the help of layer masks and adjustment layers, you can quickly achieve a great result.
The ZModeler makes it quick and easy to create a low-poly base model. Polygroups and group loops add that certain something to the details.
With the help of Glenn Patterson's Greeble generator, it is very easy to create interesting alphas. These can be used to generate great surfaces in the Noise Maker in no time at all.
Without texturing and Lightning, you can go straight to Keyshot. As this can read the surface noise, it is very easy to create various render passes for compositing.
In Photoshop, it is now possible to merge the render passes received into one image. Thanks to NASA, a great background is also provided.
After this training, you will have laid the foundations for the huge world of ZBrush. The link list will give you further input for the next steps.
Comment now „ZBrush Tutorial for beginners“