If you're going to update, you'll want to take full advantage of it - this video training will update your ZBrush skills to version 2019 with structure and guidance!
This year's ZBrush update is all about fulfilling long-awaited wishes and optimizing existing functions. All new features can also be seen on the updated ZBrush map.
With the subtool folders, Pixologic has fulfilled a long-awaited wish of many users. In addition to the new organizing option, there are also various folder operations.
The almost forgotten Spotlight function gets an interesting update with the Snapshot 3D tool. Clean meshes can be created in no time at all with the help of simple alphas.
The Spotlight function can also be used to create new alphas and thus more complex meshes. In addition, the Live Booleans can be used to decide how the newly created subtool should behave.
The ZRemesher v3.0 still works the same, but it has gained a lot with a new algorithm, especially for remeshing hardsurface objects. Additional options have also been added to achieve even better results.
Using the ZPlugin Intersection Masker, it is possible to create a complex mask between two meshes.
The small but powerful ZPlugin ZColor helps you to select colors and fill objects. It is also possible to save entire color palettes and to import or export them.
With the Universal Camera, Pixologic brings another long-awaited feature. It is now possible to adjust the focal length in order to have even more control over the final product. The camera settings can also be saved and transferred to other programs.
While other renderers aim to achieve photorealistic results, ZBrush takes the opposite approach. With the extended BPR filter system and many render set presets, various graphic styles can be created in no time at all, which would be difficult to achieve in Photoshop.
In the first part of this short workshop, a doorplate model is created. This is made easy with the help of the new Snapshot 3D tool as well as the Live Booleans and ZRemesher v3.0.
With the help of the Universal Camera and the render sets, you can create a wide variety of renderings directly in ZBrush and Keyshot, which can then be put together in Photoshop to create interesting artwork.
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