
Transfer models to other programs such as Blender? Give surfaces a thickness quickly and easily? With ZBrush 2020 and 2021 you can now do much more - start the training and learn how!
ZBrush 2020 already brought a few nice innovations, but ZBrush 2021 in particular shows the full power of this program with the new Dynamics functions. As before, all new features can also be found in the ZBrush map.
These two functions are new to the viewport and help you to find your way around the room more easily. Not only do they provide a nice overview of the mesh, but they also allow you to quickly change the view of the mesh.
The History Recall Brush can be used to draw time points saved in the timeline onto a current mesh. The History Projection function can even transfer the details of a complete mesh to a reduced form.
It is now possible to paint on the unrolled mesh and also edit it. In Morph UV mode, textures can be easily applied and details added using Spotlight 2.0.
The X-Tractor Brush saves the details using an alpha when moving over an edited mesh. These can now be reproduced as required.
The ZeeZoo lightbox folder contains countless ready-made ZSphere models of various animals. These can be easily modified and saved as a mesh for further detailed work using an adaptive skin.
With the help of the FBX file format, models including all subtools can now be sent back and forth between ZBrush and other 3D programs without losing them. This is particularly important if UV unwrapping is to take place in other programs.
With Extrude Edge, the ZModeler gets another function that is particularly useful for low-poly modeling. This function can be customized with various additional buttons.
Thanks to Dynamic Thickness, each surface now has a freely adjustable thickness and therefore a volume. In addition, the whole thing is non-destructive and can be adjusted at any time.
MicroPoly can be used to add details to simple meshes. ZBrush has a large selection of options that can be selected with a single click.
The Dynamics menu brings the real dynamics to ZBrush. It can be used to create fabrics that can adapt to other elements in an instant.
Cloth Brushes can be used to add details to existing fabrics with just a few brushstrokes. It is also possible to dynamically deform objects with the TransposeCloth Brush.
It is now possible to create individual nanomesh instances. Hardly any polygons are used and the meshes can also be edited afterwards.
Existing ZBrush projects can now also be saved as image files to make it easier to see their contents in the file manager. However, all 3D data is retained when opening in ZBrush.
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