Get the most out of the ZBrush 4R8 and ZBrush 2018 updates! This training provides you with all the relevant information on new functions in an easy-to-understand package.
Like version 4R8, ZBrush 2018 comes with a few new features. However, these are clearly visible in the ZBrush map.
ZBrush 4R8 and 2018 come in a flat design and with freely selectable language settings. In addition, some menu structures have also been improved.
With Gizmo 3D, ZBrush finally brings you a practical transformation tool. It not only allows you to move, rotate and resize, but also to duplicate directly and make other practical adjustments.
The Gizmo 3D itself is changeable and can be moved to the desired location or in the optimum direction with just a few clicks.
Parametric basic objects can be inserted and modified directly via Gizmo 3D.
With the help of deformers, existing meshes can be deformed in a wide variety of ways. The whole process is also non-destructive up to a certain point, making it ideal for experimental work.
It's worth taking a closer look at the Deformer Project Primitive. Although it may seem confusing at first glance, its possibilities are almost unlimited.
Texts and shapes can be formed into actual meshes using an integrated plugin. There are a number of setting options.
With the help of text and a simple shape from Photoshop, we create a real hero's chest.
It is now possible to group individual subtools in the subtools menu. The visibility settings have also been simplified.
With the help of Live Booleans, several subtools can be offset against each other, and this absolutely non-destructively!
This video shows the various applications of Live Booleans. These include array meshes or several subtools, which can modify the existing mesh as a whole group.
In this mini-project we will create a simple screwdriver using deformers, live booleans and array meshes. Finally, we will create a render in Keyshot.
With Scultpris Pro, Pixologic brings a great feature from Scultpris to ZBrush. With this feature, you never have to worry about the resolution again, as it is automatically increased or reduced.
Thanks to automatic parquetizing, working with brushes such as "Snake Hook" has now become very easy and efficient.
The Curve Brush is now even more customizable with the Elastic, Liquid and Twist options.
The lazy mouse functions have been refined even further. Clean lines can now be achieved with ease, especially when working with the chisel brushes.
Alphas 3D adds another dimension to the existing 2D alphas. It is now possible to insert entire body parts or similar with a single brushstroke.
With the VDMs, there are no limits to fast and creative work. It is also possible to create and group your own VDM brushes.
In this small project we create a figure using VDMs and we optimize the topology for a clean mesh at the end.
With the help of the ZPlugin PolyGroupIit it is possible to create simple and clean polygroups via masking.
Dynamesh is and remains a core tool in ZBrush. But there have also been a few nice adjustments here.
The rendering workflow from ZBrush to PS is now much easier and faster with this ZPlugin. With a click of the mouse you get a ready-to-use PS file with all the desired layers.
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