Cinema 4D: 3D Sculpting Tutorial Language: German

Cinema 4D: 3D Sculpting Tutorial

Photography & image editing, 3D, Audio & Video 30 Videos · 2.6 h Video training · English Uli Staiger by Uli Staiger

Do you want to model high-resolution organic shapes and characters with maximum depth of detail? Then rewrite the history of creation! With this tutorial on 3D sculpting in Cinema 4D and Uli Staiger as your trainer, you can bring your fantasies to life in 2.5 hours.

  • Learn the basics and tools for sculpting in CINEMA 4D
  • Implementation of a creative project (cover motif) from A to Z
  • Optimally traceable using enclosed project files

The "virtual modeling clay" is waiting for you. Start the tutorial, get started straight away and create projects with an unprecedented level of detail in the surface structure!

content

30 Videos, 155 minutes

Tools and basic principles

14 Videos · 66 minutes
01 Open free of charge

Sculpting in CINEMA 4D - Basics: Part 01 - Intro Sculpting

Since version R14, CINEMA 4D has had a sculpting tool that allows you to work very intuitively. It is particularly suitable for modeling organic shapes and characters.

02 Open

Sculpting in CINEMA 4D - Basics: Part 02 - Preparation

In order for modeling from basic objects to work well, the view preset must be changed slightly: The orange border of the active object and the grid lines should be deactivated.

03 Open

Sculpting in CINEMA 4D - Basics: Part 03 - Basemesh

If you want to design an object that consists of complex shapes, such as a dragon, an animal or a human figure, you can use the so-called basmeshes in the presets.

04 Open

Sculpting in CINEMA 4D - Basics: Part 04 - Subdivision

To be able to sculpt an object, it must be very finely subdivided. You can change the subdivision level at any time. The finer it is, the larger the file becomes, but the smoother and more realistic the shapes are displayed.

05 Open

Sculpting in CINEMA 4D - Basics: Part 05 - Structure

The build-up determines how much the model deforms while you are working on it. A low build-up value means that you brush over the same area several times without setting the tool down; the deformation becomes more pronounced each time. A high build-up value deforms more strongly from the very first brushstroke.

06 Open

Sculpting in CINEMA 4D - Basics: Part 06 - Uniform

If you want a stroke to look even even though it is drawn by hand, the "Even stroke" option helps: a kind of line is placed between the tool and the point of action to largely compensate for jittering or slips.

07 Open

Sculpting in CINEMA 4D - Basics: Part 07 - Symmetry

Symmetry is particularly important when sculpting faces or bodies, as only one half of the object needs to be modeled. However, symmetry can also be applied across all three axes and even radially.

08 Open

Sculpting in CINEMA 4D - Basics: Part 08 - Acceptance

In most cases, the removal of the brush tip is best used unchanged. However, if you want it to be harder at the edges or have a different profile, this can be set in the "Removal".

09 Open

Sculpting in CINEMA 4D - Basics: Part 09 - Stamps

With the stamp tool, textures can be designed as polygonal surfaces according to their luminance distribution. Or more simply: you can use this tool to make a texture look embossed or raised.

10 Open

Sculpting in CINEMA 4D - Basics: Part 10 - Stencil

The template is a structure that is displayed in the foreground. The structure can then be transferred to a polygon object using the "Lift" tool. The differences in luminance thus become differences in height.

11 Open

Sculpting in CINEMA 4D - Basics: Part 11 - Mask - Layers

The mask makes it possible to partially protect an object. No deformations can occur where the mask is painted on. The layer principle is also valuable when designing: Different processing stages can be created on different layers.

12 Open

Sculpting in CINEMA 4D - Basics: Part 12 - Tools 01

"Raise", "Wax" and "Repeat" are tools that apply elevations, indentations or specific patterns to an object. The smoothing tool blurs everything softly and smoothes out unwanted corners or edges, the eraser erases back to the original undeformed state.

13 Open

Sculpting in CINEMA 4D - Basics: Part 13 - Tools 02

The two tools "Flatten" and "Remove" are very similar. Here you can see exactly where the differences lie. "Fill" applies material, but is based on existing height differences.

14 Open

Sculpting in CINEMA 4D - Basics: Part 14 - Tools 03

"Grab" can pull small or large sections in a different direction and thus deform the overall model. "Inflate" is self-explanatory, while "Constrict" and "Knife" can contract polygons to create or contour edges.

01

Sculpting in CINEMA 4D - Basics: Part 01 - Intro Sculpting

4 min Open
02

Sculpting in CINEMA 4D - Basics: Part 02 - Preparation

3 min Open
03

Sculpting in CINEMA 4D - Basics: Part 03 - Basemesh

3 min Open
04

Sculpting in CINEMA 4D - Basics: Part 04 - Subdivision

7 min Open
05

Sculpting in CINEMA 4D - Basics: Part 05 - Structure

3 min Open
06

Sculpting in CINEMA 4D - Basics: Part 06 - Uniform

6 min Open
07

Sculpting in CINEMA 4D - Basics: Part 07 - Symmetry

6 min Open
08

Sculpting in CINEMA 4D - Basics: Part 08 - Acceptance

3 min Open
09

Sculpting in CINEMA 4D - Basics: Part 09 - Stamps

4 min Open
10

Sculpting in CINEMA 4D - Basics: Part 10 - Stencil

6 min Open
11

Sculpting in CINEMA 4D - Basics: Part 11 - Mask - Layers

6 min Open
12

Sculpting in CINEMA 4D - Basics: Part 12 - Tools 01

5 min Open
13

Sculpting in CINEMA 4D - Basics: Part 13 - Tools 02

4 min Open
14

Sculpting in CINEMA 4D - Basics: Part 14 - Tools 03

6 min Open

Applied Creative Training

16 Videos · 89 minutes
15 Open

Sculpting in CINEMA 4D - Creative Training: Part 01 - Project Presentation

Here you can already see the result of our creative workshop. In addition to modeling, which will be the main thing, we will also be texturing with the SSS shader and lighting the scene.

16 Open

Sculpting in CINEMA 4D - Creative Training: Part 02 - Preparing the Basic Object

When preparing a future sculpting object, it is important that the mesh structure is as uniform as possible. This is the only way to convert the many millions of polygons into displacement and normal maps later on.

17 Open

Sculpting in CINEMA 4D - Creative Training: Part 03 - Settings

Before you start modeling, you should set up the tools for this. This includes deciding whether size, hardness and symmetry should be linked together. You also need to check the symmetry settings, especially when designing characters.

18 Open

Sculpting in CINEMA 4D - Creative Training: Part 04 - Molding the Orbit

The eye socket (orbit) is shaped using the lift tool. You can click on "Invert" or hold down the Shift key.

19 Open

Sculpting in CINEMA 4D - Creative Training: Part 05 - Cheekbone

The zygomatic bone runs approximately horizontally along the sides of the skull. It is shaped out of the sphere using the lifting tool. The eye bulges around the orbit are also modeled with this tool.

20 Open

Sculpting in CINEMA 4D - Creative Training: Part 06 - Sculpting the Base of the Skull

The beveling tool divides the sphere into two main parts: The actual skull bone and the facial skull. As this is done with a very large tool tip, the uniform polygon structure is largely retained.

21 Open

Sculpting in CINEMA 4D - Creative Training: Part 07 - Modeling the Nose

The nose is created using the inverted "lift" tool. The upper part, the nasal bone, is pulled slightly outwards. However, as the nose consists mainly of cartilage and skin, only the nasal cavity is visible.

22 Open

Sculpting in CINEMA 4D - Creative Training: Part 08 - Maxilla

The upper jaw (maxilla) is pulled into the correct position by grasping it. It is then shaped, taking care to place it parabolically. Later, the teeth are inserted into the jaw.

23 Open

Sculpting in CINEMA 4D - Creative Training: Part 09 - Contouring Edges

The bone on the nasal bone is very thin. To make this visible, we contour the edges with the "constriction" tool. It is worth combining the hardness of the tool with the pin pressure.

24 Open

Sculpting in CINEMA 4D - Creative Training: Part 10 - Proportion Check

During modeling, it can happen that the proportions of a model get a little out of shape because you focus too much on the details and too little on the overall impression. This can usually be easily corrected by using a generously dimensioned "Fassen" tool.

25 Open

Sculpting in CINEMA 4D - Creative Training: Part 11 - Applying Scratches

The surface is now being provided with scratches and unevenness. It was previously too smooth and did not look organic enough. Applying the irregularities works wonderfully with the "Rectangle" painting mode.

26 Open

Sculpting in CINEMA 4D - Creative Training: Part 12 - Surface Finish

The template is used to work on larger areas of the skull in order to apply structure everywhere. The cranial sutures (sutures) are also modeled into the bone.

27 Open

Sculpting in CINEMA 4D - Creative Training: Part 13 - Baking

During baking, the modeled shape is converted into a total of three textures: Displacement, Normalen and AO-Map. In this way, everything that currently still consists of polygons can be placed as material on the original base object and the entire file can be rendered quickly.

28 Open

Sculpting in CINEMA 4D - Creative Training: Part 14 - Teeth

The teeth are formed from simple cube objects. To make them appear a little more uneven after the Hyper-NURBS rounding, a few selected edges are modified by a different Hyper-NURBS weighting.

29 Open

Sculpting in CINEMA 4D - Creative Training: Part 15 - Material

The material already contains the most important channels, as these have been created by baking and assigned suitable values. Nevertheless, the bone can be made more realistic, e.g. by using subsurface scattering (SSS) and a photographed texture.

30 Open

Sculpting in CINEMA 4D - Creative Training: Part 16 - Lighting Setup

After switching back to the standard layout, the scene is illuminated: Two point light sources and a spotlight provide dramatic light. The AO and GI are particularly important in the render presets.

15

Sculpting in CINEMA 4D - Creative Training: Part 01 - Project Presentation

2 min Open
16

Sculpting in CINEMA 4D - Creative Training: Part 02 - Preparing the Basic Object

5 min Open
17

Sculpting in CINEMA 4D - Creative Training: Part 03 - Settings

3 min Open
18

Sculpting in CINEMA 4D - Creative Training: Part 04 - Molding the Orbit

3 min Open
19

Sculpting in CINEMA 4D - Creative Training: Part 05 - Cheekbone

4 min Open
20

Sculpting in CINEMA 4D - Creative Training: Part 06 - Sculpting the Base of the Skull

4 min Open
21

Sculpting in CINEMA 4D - Creative Training: Part 07 - Modeling the Nose

7 min Open
22

Sculpting in CINEMA 4D - Creative Training: Part 08 - Maxilla

7 min Open
23

Sculpting in CINEMA 4D - Creative Training: Part 09 - Contouring Edges

6 min Open
24

Sculpting in CINEMA 4D - Creative Training: Part 10 - Proportion Check

3 min Open
25

Sculpting in CINEMA 4D - Creative Training: Part 11 - Applying Scratches

5 min Open
26

Sculpting in CINEMA 4D - Creative Training: Part 12 - Surface Finish

8 min Open
27

Sculpting in CINEMA 4D - Creative Training: Part 13 - Baking

7 min Open
28

Sculpting in CINEMA 4D - Creative Training: Part 14 - Teeth

9 min Open
29

Sculpting in CINEMA 4D - Creative Training: Part 15 - Material

9 min Open
30

Sculpting in CINEMA 4D - Creative Training: Part 16 - Lighting Setup

7 min Open

Examples of use

  • Images from the 3D Sculpting Tutorial in Cinema 4D
    Open gallery
    Rich in detail and in perfect shape - create your own 3D objects using sculpting.
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